Overview video
A narrated tour of the method
Abstract
Decoupling dynamics from rendering
Action-conditioned world models let robots imagine the future consequences of their actions without physical interaction, making them a powerful tool for policy evaluation, planning, and data augmentation. We present Mask2Real-WM, a two-stage action-conditioned world model for dexterous manipulation that decouples pixel prediction into a dynamics model and a rendering model.
The dynamics model predicts future segmentation masks from past masks and the 23-DoF action sequence; the rendering model paints photorealistic RGB onto the predicted masks via a ControlNet-augmented SVD backbone. Because segmentation space has a small sim-to-real gap, the dynamics model benefits from large-scale pretraining on over 50 h of synthetic simulation data followed by fine-tuning on fewer than 2.5 h of real demonstrations — an avenue largely unexplored for image-space world models.
Experiments on a dexterous pick-and-place benchmark show that both mask conditioning and simulation pretraining are necessary for per-DoF action controllability across all 23 degrees of freedom, while monolithic baselines collapse to coarse end-effector motion.
Control space
6DoFarm + 17DoFhand = 23DoFcontrolled
A 6-DoF end-effector pose and 17 ORCA hand joints are driven as one action sequence — every degree of freedom conditions the dynamics model directly, rather than through a coarse end-effector proxy.
- Synthetic pretraining
- >50 hIsaacLab simulation
- Real demonstrations
- <2.5 hFine-tuning budget
- ID controllability
- 0.95vs. 0.60 baseline
Key idea
Decouple what moves where from what it looks like
Predicting dexterous manipulation in raw pixels forces a single model to learn both physics and appearance at once — and the sim-to-real appearance gap blocks the use of cheap synthetic data. Mask2Real-WM instead factorizes the problem into one shared system of two stages, chained autoregressively at inference:
WM1 · Dynamics
Masks from actions
An action-conditioned video-diffusion model (SVD backbone) predicts future segmentation masks from past masks and the 23-DoF action sequence. Masks have a tiny sim-to-real gap, so WM1 is pretrained on >50 h of IsaacLab data, then fine-tuned on real data with LoRA.
WM2 · Rendering
RGB from masks
A ControlNet-augmented SVD backbone paints photorealistic two-view RGB onto WM1's predicted masks. Trained on real data only (<2.5 h), since appearance is where the sim-to-real gap is largest. A lightweight CNN encodes masks before ControlNet injection.
Segmentation as a bridge
Masks are nearly domain-invariant, enabling synthetic pretraining that is impractical in RGB space.
Per-DoF controllability
Each of the 23 joints responds faithfully and independently — no coupling collapse to coarse end-effector motion.
Automatic labels
SAM 3 produces masks from text prompts alone, supervising the intermediate representation at scale.
Method
A two-stage world model, told as a picture
Interactive demo
Per-DoF controllability, in 3D
Click any joint on the 3D ORCA hand — or a button — to see the world model's prediction when that single action component is perturbed. Switch models and samples to compare side by side.
Results
What mask conditioning and sim pretraining buy
Isolated single-finger motion is absent from the real training set, which predominantly contains cube-grasping. Simulation pretraining alone lifts controllability from ≈0.68→0.85 (ID) and ≈0.51→0.73 (OOD); real fine-tuning then closes the remaining gap to 0.95 ID / 0.87 OOD, with the largest benefit on near-grasp OOD configurations.
Long-horizon rollouts
Autoregressive rollout, ours vs. monolithic
Autoregressive rollout on a pick-and-place sequence with the cup, comparing Mask2Real-WM against the monolithic baseline.
Mask2Real-WM (ours) — sharp contacts, stable object identity
Monolithic baseline — blur and drift accumulate
Policy rollouts
Behavior unfolding inside the world model
These examples visualize how long-horizon behavior unfolds as ACT, Diffusion Policy, and Flow Matching are rolled out inside Mask2Real-WM. Each video shows both the third-person and wrist-camera views: the upper half is the starting image for each view, and the lower half is the policy rollout.
ACT · Sequence A
Diffusion Policy · Sequence A
Flow Matching · Sequence A
ACT · Sequence B
Diffusion Policy · Sequence B
Flow Matching · Sequence B
Generalization
Cup, banana, cylinder
Qualitative predictions on different manipulation targets.
BibTeX
Cite this work
@inproceedings{feingold2026mask2realwm,
title = {Mask2Real-WM: Segmentation Masks as a Sim-to-Real Bridge
for Controllable Dexterous World Models},
author = {Feingold, Riccardo Orion and Liconti, Davide and
Yang, Chenyu and Katzschmann, Robert K.},
booktitle = {Conference on Robot Learning (CoRL)},
year = {2026}
}